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Math Maze · strategies

Start at the target, not the start.

Forward from the start, the maze branches; backward from the target, most branches die instantly. Prune before you compute and one path is left standing.

01

Work backwards

Invert the last edges: a final +7 into the target means the previous node held target − 7; a final ×2 means it held target ÷ 2 — and if the target is odd, that ×2 edge is impossible, cross it off without computing anything else. Walking two steps back usually leaves a single live entry point.

target 37, last edges: ×2 or +9
×2 → needs 18.5 ✗ (not whole)
+9 → needs 28 ✓
02

Parity and size pruning

Before tracing paths, compare start and target. Only + and − in the maze? Then the target must be reachable by a plain sum of the edge operands — check parity: additions and subtractions of the operands fix whether the result can be odd or even. Target far bigger than the start? The path must pass through the × edges. Far smaller? Avoid them.

03

Multiplication is the hinge

A ×2 or ×3 edge multiplies everything you did before it. Decide the multiplication edges first — which ones the path must use and where — then solve the small +/− adjustments around them. Two candidate paths through the same × edge differ only in cheap additions, which you can reconcile in your head.

start 5, target 26
must ×2 somewhere: 26 ÷ 2 = 13
so reach 13 before the ×2: 5 + 8 ✓
04

Trace once, verify once

When pruning leaves one candidate, run it forward a single time with left-to-right arithmetic before submitting — a wrong path counts as a miss and you re-solve the same maze. One forward pass costs two seconds; a miss costs ten.

05

Match pacing

Tier 1 mazes are two rows, +/− only — forward-trace them by eye and bank the points. Switch to backwards-first the moment the maze grows to five or six columns or shows a ×: that’s where forward tracing starts costing double-digit seconds and the pruning habits pay for themselves.


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Math Maze strategies · MindYourPuzzle