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Kakuro · strategies

Know the magic sums.

Fill each run with distinct digits 1–9 that add to its clue. A handful of sums have only one possible digit set — they crack the grid open.

01

Magic sums

Some clues have exactly one digit combination — memorize them. In two cells: 3=1+2, 4=1+3, 16=7+9, 17=8+9. In three cells: 6=1+2+3, 7=1+2+4, 23=6+8+9, 24=7+8+9.

1679
A 16-in-two run (shaded clue) can only be 7 and 9 — the two digits are forced (green), just not yet ordered.
02

Cross-reference

Every cell sits in two runs. Intersect their candidate digits: a cell in “17 in two” (8 or 9) crossing “3 in two” (1 or 2) is impossible — so the 17-run’s other cell carries the crossing.

43123
The shared cell lies in a 3-across ({1,2}) and a 4-down ({1,3}). Only 1 is common to both sets, so it is forced (green).
03

High-low squeeze

A big clue in few cells forces high digits everywhere (23-in-three is all 6+); a small clue forces low ones. When a high run crosses a low run, their shared cell has almost no options.

23689
23 in three admits only {6,8,9} — the maximum-heavy set. Every cell (green) is forced to a high digit.
04

Missing-digit arithmetic

In a run of length n, the digits are n distinct values summing to the clue. One empty cell = clue minus what’s placed. Two empty cells = a known pair sum — check which pair is still legal in both crossings.

6123
A 6-in-three run with 1 and 2 already placed: the last cell must be 6 − 1 − 2 = 3 (green).
05

Order of attack

Magic sums first, then their crossings, then squeeze the highs against the lows. Never guess — every MindYourPuzzle Kakuro has a unique solution reachable by deduction.


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Kakuro strategies · MindYourPuzzle